Tools

Fire prompts and signals, dump instances to a file, read and write fast flags, hash and encode strings.

The Tools tab is four small utilities. Each card needs an executor function and says so when it is missing.

Fire#

Pick an instance and fire it without touching the game:

KindCalls
ProximityPromptfireproximityprompt
ClickDetectorfireclickdetector
TouchInterestfiretouchinterest
Signalfiresignal on the named event, Changed by default

The path box autocompletes from the instances of the matching kind, and picking one highlights it in-game. Highlight does the same for whatever is in the box.

Save Instance#

Runs saveinstance and writes the result to your executor's workspace folder. Leave the path blank to save the whole game, which can take a while. The card waits up to thirty seconds for a reply.

Fast Flags#

Type a flag name and press Go to read it. Fill the value box as well to write it first, then read it back. Uses getfflag and setfflag.

Crypt#

crypt.hash with sha256, crypt.base64encode and crypt.base64decode on the string you type.