Tools
Fire prompts and signals, dump instances to a file, read and write fast flags, hash and encode strings.
The Tools tab is four small utilities. Each card needs an executor function and says so when it is missing.
Fire#
Pick an instance and fire it without touching the game:
| Kind | Calls |
|---|---|
| ProximityPrompt | fireproximityprompt |
| ClickDetector | fireclickdetector |
| TouchInterest | firetouchinterest |
| Signal | firesignal on the named event, Changed by default |
The path box autocompletes from the instances of the matching kind, and picking one highlights it in-game. Highlight does the same for whatever is in the box.
Save Instance#
Runs saveinstance and writes the result to your executor's workspace folder.
Leave the path blank to save the whole game, which can take a while. The card
waits up to thirty seconds for a reply.
Fast Flags#
Type a flag name and press Go to read it. Fill the value box as well to write
it first, then read it back. Uses getfflag and setfflag.
Crypt#
crypt.hash with sha256, crypt.base64encode and crypt.base64decode on the
string you type.