Runtime

Dumps of the running Luau state. Garbage collector, registry, environments and loose instances.

Runtime runs one dump at a time against the live client and shows the result grouped and collapsible. Pick a mode on the left and press Inspect.

ModeWhat it dumpsGrouped by
EnvironmentExecutor name and version, HWID, place, job and game idsSection
GC Functionsgetgc(true), every live function with its name and locationDefining source
Global Envgetgenv() keys, with type and detailFirst letter
Roblox Envgetrenv() keysFirst letter
Registrygetreg() keysFirst letter
Instancesgetinstances()Class
Nil Instancesgetnilinstances(), the parentless onesClass

Anything the executor does not provide comes back empty.

Filtering#

Press Inspect and a Filter results… box appears above the dump. It narrows what arrived and expands every matching group so hits stay visible. Find Upvalue and Find Constant are the exceptions: their box, next to Inspect, is the search itself and runs in-game.

Dumps are capped: 5,000 items scanned for GC, 800 keys per environment, 1,000 instances.

Jumping into a script#

Rows in Instances and Nil Instances that are scripts carry three buttons: Upvalues, Constants and Bytecode. Each one switches to that view with the path already filled in and runs it.

A dump keeps running when you leave it

Each mode owns its own result and its own loading state, so starting a GC scan and switching to Registry does not cancel the scan or land its result on the wrong mode. Come back and it is there.