Explorer
The live instance tree, with properties you can edit and a 3D view of the selected part.
The Explorer tab is the game's datamodel: the tree on the left, the selected instance's 3D view and properties on the right.
The whole structure is walked once and streamed into the browser. After that the
game pushes DescendantAdded and DescendantRemoving as deltas, so an idle game
sends nothing. The toolbar shows the instance count while it streams.
Moving around#
- Click a row to select it. The instance is highlighted in-game.
- Double-click, or click the arrow, to expand. Clicking a row does not expand it.
- Hover a row to highlight in-game without selecting.
- The search box searches the entire loaded structure by name. Clicking a result reveals it in the tree.
Highlighting adornees the nearest BasePart or Model, so a script or folder
with no part above it cannot be highlighted, and the menu item greys out.
Workspace, Terrain and Camera are never highlighted.
The toolbar#
| Control | What it does |
|---|---|
| Crosshair | Clears the in-game highlight |
| Live | Track structure changes. Off disconnects the handlers in-game |
| Refresh | Re-walk the whole structure. Turns yellow when the tree changed faster than it could be tracked |
Right-click a row#
Copy Path, Decompile → Code (scripts only), Highlight in game, View Object (3D), Expand All, Collapse All, Select Children, Jump to Parent, Reload branch, Teleport To, Clone, Destroy.
Reload branch is the only one that re-reads a single node from the live game. Everything else answers from the structure already in the browser.
You can also drag one row onto another to reparent the instance in-game. Only the two branches involved are re-read.
Properties#
The right pane lists the selected instance's properties by category, plus its attributes. Values are editable, and an edit is applied to the live instance.
Above them, a 3D view renders the selected part or model. Drag to orbit. Live re-fetches the geometry on a timer so a moving model animates. Whole containers like Workspace and Terrain are not rendered.
Getting here from elsewhere
Remotes and Modules rows both have a Reveal in Explorer action, and every script row in the tree has a Decompile → Code shortcut.